Player Craftable Legendary mods


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Name Star Effect(s) Armour Weapon Module Cost
Adrenal 1 A +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
W +10% damage per kill while on a Kill Streak.
15
Anti-armor 1 +50% Armor Penetration
15
Aristocrat's 1 A: Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps
W: Up to +50% Damage based on Caps you have
15
Assassin's 1 A: -15% Damage from Humans
W: +50% Damage to Humans
15
Auto-Stim 1 Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
15
Berserker's 1
Damage Increases up to +50% as Damage Resistance Decreases
15
Bloodied 1
Damage Increases up to 95% as Health Decreases
15
Bolstering 1 Bolstering
15
Chameleon 1 Become Invisible While Sneaking and Not Moving
15
Cloaking 1 Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
15
Executioner's 1
+50% More Damage when Your Target is Below 40% Health
15
Exterminator's 1 A: -15% Damage from Mirelurks and Insects
W: +50% Damage to Insects +50% Damage to Mirelurks
15
Feral's 1
[Ghoul]: Target kills makes you go feral faster
15
Furious 1
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
15
Ghoul Slayer's 1 A: -15% Damage from Ghouls
W: +50% Damage to Ghouls
15
Gourmand's 1
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters
15
Hunter's 1 A: -15% Damage From Animals
W: +50% Damage to Animals
15
Instigating 1
+100% Damage Against Targets with Full Health
15
Juggernaut's 1
Damage Increases up to 25% as Health Increases
15
Junkie's 1
Damage Increases per Addiction up to +50%
15
Life Saving 1 When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
15
Lucid 1 A: Increases Damage Reduction up to 6% as you Fill Your Feral Meter.
W: Damage Increases up to 40% as you Fill Your Feral Meter.
15
Medic's 1 V.A.T.S. Criticals will Heal You and Your Group by 5% Health
15
Mutant Slayer's 1 A: -15% Damage from Super Mutants W: +50% Damage to Super Mutants
15
Mutant's 1 A: +10 Damage Resistance and Energy Resistance While Mutated W: Damage Increases up to +25% as you gain Mutations
15
Nocturnal 1 A: +40 Damage Resistance and Energy Resistance at Night W: +50% Damage at Night
15
Overeater's 1 Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters
15
Quad 1 +300% Ammo Capacity
15
Regenerating 1 +0.5% Heal Rate
15
Sniper's 1 100% Damage to distant Targets
15
Stalker's 1 If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points cost
15
Suppressor's 1 Reduce Your Target's Damage Output by 25% for 5 seconds
15
Troubleshooter's 1 A: -15% Damage from Robots W: +50% Damage to Robots
15
Two Shot 1 +1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
15
Unyielding 1 Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
15
Vampire's 1 Restore 2% Health over 2 seconds when you Hit a Target
15
Vanguard's 1 Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health
15
Heavyweight 1 Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance)
15
Zealot's 1 A: -15% Damage from Scorched W: +50% Damage to Scorched
15
Antiseptic 2 +25% Reduced Disease Chance From Environmental Hazards
30
Basher's 2 +50% Bash Damage
30
Crippling 2 +50% Limb Damage
30
Explosive 2 Bullets Explode for 20% Weapon Damage (3% for shotguns)
30
Fireproof 2 +50 Fire Resistance
30
Glutton 2 Hunger and Thirst Grow 10% Slower
30
Hardy 2 Receive 7% Less Explosion Damage
30
HazMat 2 +25 Radiation Resistance
30
Heavy Hitter's 2 +40% Power Attack Damage (Melee)
30
Hitman's 2 +25% Damage While Aiming
30
Inertial 2 Replenish 15 Action Points with each kill
30
Last Shot 2 The last round in a magazine has a 25% chance to Deal +100% Damage
30
Poisoner's 2 +25 Poison Resistance
30
Powered 2 +5% Action Point Regen
30
Rapid 2 +25% Weapon Speed (+40% for Melee)
30
Riposting 2 +50% Melee Damage Reflection While Blocking
30
Steady 2 +25% Melee Damage While Note Moving
30
VATS Enhanced 2 +50% Chance to Hit a Target in V.A.T.S.
30
Vital 2 +50% Critical Damage
30
Warming 2 +50 Cryo Resistance
30
Strength 2 +2 Strength
30
Perception 2 +2 Perception
30
Endurance 2 +2 Endurance
30
Charisma 2 +2 Charisma
30
Intelligence 2 +2 Intelligence
30
Agility 2 +2 Agility
30
Luck 2 +2 Luck
30
Elementalist 2 Increase All Resistances by 5
30
Fierce 2 Fortify Limb Resistance based on Kill Streak count. 1% per Kill
30
Pain Killer 2 Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
30
Pick Pocketer's 2 Target Kills have 50% chance to grant a low amount of caps. 50% Chance: 1-4 Caps
30
Rushing 2 Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. 0,3 - 3 AP/s per Kill
30
Acrobat's 3 -50% Fall Damage
60
Adamantium 3 Receive 15% less Limb Damage
60
Arms Keeper's 3 Weapon Weights Reduced by 20%
60
Belted 3 Ammo Weight Reduced by 20%
60
Burning 3 5% chance to deal 19 Fire damage per second for 3 seconds to Melee Attackers
60
Cavalier's 3 A: 75% Chance to Reduce Damage by 15% While Sprinting W: -15% Damage Taken While Blocking
60
Defender's 3 A: -15% Damage Taken While Blocking W: -40% Damage Taken While Power Attacking
60
Dissipating 3 +0.25% Radiation Damage Recovery
60
Diver's 3 Breathe Underwater
60
Doctor's 3 +5% Effectiveness of Stimpaks, RadAway, and Rad-X
60
Durability 3 A: Breaks 50% slower W: Breaks 50% slower
60
Electrified 3 5% chance to deal 18 Energy damage per second for 3 seconds to Melee Attackers
60
Frozen 3 5% chance to deal 12 Cryo damage per second for 4 seconds to Melee Attackers
60
Ghost's 3 10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
60
Lightweight 3 -90% Weight
60
Lucky 3 +15 Bonus V.A.T.S. Critical Charge
60
Nimble 3 +100% Faster Movement Speed While Aiming
60
Pack Rat's 3 Junk Item Weights Reduced by 20%
60
Resilient 3 +250 Damage Resistance While Reloading
60
Safecracker's 3 Increases Size of Sweet-Spot While Picking Locks by 2
60
Secret Agent's 3 +25% Less Noise While Sneaking +25% Reduce Detection Chance
60
Sentinel's 3 75% Chance to Reduce Damage by 15% While Not Moving
60
Steadfast 3 +50 Damage Resistance While Aiming
60
Swift 3 +15% Reload Speed
60
Thru Hiker's 3 Food, Drink, and Chem Weights Reduced by 20%
60
Toxic 3 5% chance to deal 12 Poison damage per second for 7 seconds to Melee Attackers
60
VATS Optimized 3 -25% Action Point Cost
60
Strength 3 +3 Strength
60
Perception 3 +3 Perception
60
Endurance 3 +3 Endurance
60
Charisma 3 +3 Charisma
60
Intelligence 3 +3 Intelligence
60
Agility 3 +3 Agility
60
Luck 3 +3 Luck
60
Active 3 Max AP increased by +20
60
Barbarian 3 +1 STR per kill while on a Kill Streak (Max 10). Weapon: Melee
60
Glowing 3 [Ghoul]: Target Kills Increase Glow by a small amount [Human]: Target Kills Increase Rads by a small amount., (20 RADs)
60
Healthy 3 Max HP Increased by +20
60
Reflex 3 2% Evade
120
Aegis 4 Fortifies Physical & Energy Resist By +50 And Poison, Cryo & Fire Resist By +20 For Wearer & Teammates Within A 50ft Radius
120
Battle-Loader's 4 15% Chance To Instantly Reload When Bashing Enemies (Up To 70% Chance On Full Stack)
120
Bruiser's 4 Melee Weapons Deal +5% Bonus Damage (Up To +25% On Full Stack)
120
Bully's 4 When Attacking Outside Of VATS, Deal +50% Bonus Weak-Point Damage
120
Choo-Choo's 4 10% Chance For 500 Damage & Bloody Mess When Sprinting Into Targets (Up To 50% Chance On Full Stack)
120
Combo-Breaker's 4 When Dealing Damage, 50% Chance To Not Use Action Points (10% Chance For Auto-Melee Weapons)
120
Conductor's 4 Critical Hits Restore 5% Of Health & Action Points For Player & Teammates Within A 50ft Radius
120
Electricians's 4 When Reloading, Emit A Shock Wave That Stuns Nearby Targets For 3 Seconds
120
Encircler's 4 +10% Damage For Each Combat Target Around You (Up To +50%)
120
Fencer's 4 +12.5% Melee Damage. Additional +12.5% For Each Nearby Teammate (Up To +50% On Full Team)
120
Fracturer's 4 When Crippling An Enemy, They Explode And Deal Up To 50 Explosion Damage To Nearby Targets
120
Iceman's 4 Applies Cryo Hit That Slow Targets When Dealing Damage In VATS
120
Limit-Breaking 4 Each Worn Piece Reduces The Cost Of Critical Hits By -10% (Up To -50% On Full Stack)
120
Miasma's 4 When Hit, A Poisonous Cloud Harms Nearby Targets For 10 Seconds (Poison Damage Increases Per Equipped Piece)
120
Pin-Pointer's 4 +50% Damage When Targeting Enemy Appendages
120
Polished 4 The Greater The Item Condition (+100%), The Greater The Weapon Damage (Up To +60%)
120
Pounder's 4 +1% Auto & 10% Non-Auto Damage Buff After Each Consecutive Melee Hit On The Same Combat Target
120
Propelling 4 Movement & Sprint Speed Increased By +5% (Up To +25% On Full Stack)
120
Pyromaniac's 4 When A Combat Target Is Burning, Deal +50% Bonus Damage
120
Radioactive-Powered 4 Gain +2 Action Points Regen At The Cost Of RADS (Up To +10 Action Point Regen On Full Stack)
120
Ranger's 4 Ranged Weapons Deal +5% Bonus Damage (Up To 25% On Full Stack)
120
Reflective 4 Return 10% Of Damage Received From An Enemy Target Back Towards Them (Up To 50% On Full Stack)
120
Rejuvenator's 4 Gradually Restores Wearer's & Teammates' Health & Action Points Within A 50ft Radius
120
Runner's 4 Sprinting Action Point Cost Reduced By -20% (Up To -100% On Full Stack)
120
Sawbones 4 Health Regenerates Slowly (+1 Health Per Second) (Up To +5 Health Per Second On Full Stack)
120
Scanner's 4 Action Point Cost Of VATS Attacks Reduced By -5% (Up To -25% On Full Stack)
120
Stabilizer's 4 Improves Weapon Recoil & Stability By +50%
120
Stalwart's 4 Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (Up To 25% Slower On Full Stack)
120
Tanky's 4 +200 Damage Resist For 10 Seconds When Standing Still (20 Second Cooldown) (Up To +1000 On Full Stack)
120
Viper's 4 When A Combat Target Is Poisoned, Deal +50% Bonus Damage
120
Blocker 3
15% More Damage Blocked
60
Charged 4
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
120
Thrill-Seeker's 4
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)
120