|
Adrenal
|
1
|
A +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
W +10% damage per kill while on a Kill Streak.
|
|
|
15
|
|
Anti-armor
|
1
|
+50% Armor Penetration
|
|
|
15
|
|
Aristocrat's
|
1
|
A: Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps
W: Up to +50% Damage based on Caps you have
|
|
|
15
|
|
Assassin's
|
1
|
A: -15% Damage from Humans
W: +50% Damage to Humans
|
|
|
15
|
|
Auto-Stim
|
1
|
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
|
|
|
15
|
|
Berserker's
|
1
|
Damage Increases up to +50% as Damage Resistance Decreases
|
|
|
15
|
|
Bloodied
|
1
|
Damage Increases up to 95% as Health Decreases
|
|
|
15
|
|
Bolstering
|
1
|
Bolstering
|
|
|
15
|
|
Chameleon
|
1
|
Become Invisible While Sneaking and Not Moving
|
|
|
15
|
|
Cloaking
|
1
|
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
|
|
|
15
|
|
Executioner's
|
1
|
+50% More Damage when Your Target is Below 40% Health
|
|
|
15
|
|
Exterminator's
|
1
|
A: -15% Damage from Mirelurks and Insects
W: +50% Damage to Insects +50% Damage to Mirelurks
|
|
|
15
|
|
Feral's
|
1
|
[Ghoul]: Target kills makes you go feral faster
|
|
|
15
|
|
Furious
|
1
|
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
|
|
|
15
|
|
Ghoul Slayer's
|
1
|
A: -15% Damage from Ghouls
W: +50% Damage to Ghouls
|
|
|
15
|
|
Gourmand's
|
1
|
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters
|
|
|
15
|
|
Hunter's
|
1
|
A: -15% Damage From Animals
W: +50% Damage to Animals
|
|
|
15
|
|
Instigating
|
1
|
+100% Damage Against Targets with Full Health
|
|
|
15
|
|
Juggernaut's
|
1
|
Damage Increases up to 25% as Health Increases
|
|
|
15
|
|
Junkie's
|
1
|
Damage Increases per Addiction up to +50%
|
|
|
15
|
|
Life Saving
|
1
|
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
|
|
|
15
|
|
Lucid
|
1
|
A: Increases Damage Reduction up to 6% as you Fill Your Feral Meter.
W: Damage Increases up to 40% as you Fill Your Feral Meter.
|
|
|
15
|
|
Medic's
|
1
|
V.A.T.S. Criticals will Heal You and Your Group by 5% Health
|
|
|
15
|
|
Mutant Slayer's
|
1
|
A: -15% Damage from Super Mutants
W: +50% Damage to Super Mutants
|
|
|
15
|
|
Mutant's
|
1
|
A: +10 Damage Resistance and Energy Resistance While Mutated
W: Damage Increases up to +25% as you gain Mutations
|
|
|
15
|
|
Nocturnal
|
1
|
A: +40 Damage Resistance and Energy Resistance at Night
W: +50% Damage at Night
|
|
|
15
|
|
Overeater's
|
1
|
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters
|
|
|
15
|
|
Quad
|
1
|
+300% Ammo Capacity
|
|
|
15
|
|
Regenerating
|
1
|
+0.5% Heal Rate
|
|
|
15
|
|
Sniper's
|
1
|
100% Damage to distant Targets
|
|
|
15
|
|
Stalker's
|
1
|
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points cost
|
|
|
15
|
|
Suppressor's
|
1
|
Reduce Your Target's Damage Output by 25% for 5 seconds
|
|
|
15
|
|
Troubleshooter's
|
1
|
A: -15% Damage from Robots
W: +50% Damage to Robots
|
|
|
15
|
|
Two Shot
|
1
|
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
|
|
|
15
|
|
Unyielding
|
1
|
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
|
|
|
15
|
|
Vampire's
|
1
|
Restore 2% Health over 2 seconds when you Hit a Target
|
|
|
15
|
|
Vanguard's
|
1
|
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health
|
|
|
15
|
|
Heavyweight
|
1
|
Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance)
|
|
|
15
|
|
Zealot's
|
1
|
A: -15% Damage from Scorched
W: +50% Damage to Scorched
|
|
|
15
|
|
Antiseptic
|
2
|
+25% Reduced Disease Chance From Environmental Hazards
|
|
|
30
|
|
Basher's
|
2
|
+50% Bash Damage
|
|
|
30
|
|
Crippling
|
2
|
+50% Limb Damage
|
|
|
30
|
|
Explosive
|
2
|
Bullets Explode for 20% Weapon Damage (3% for shotguns)
|
|
|
30
|
|
Fireproof
|
2
|
+50 Fire Resistance
|
|
|
30
|
|
Glutton
|
2
|
Hunger and Thirst Grow 10% Slower
|
|
|
30
|
|
Hardy
|
2
|
Receive 7% Less Explosion Damage
|
|
|
30
|
|
HazMat
|
2
|
+25 Radiation Resistance
|
|
|
30
|
|
Heavy Hitter's
|
2
|
+40% Power Attack Damage (Melee)
|
|
|
30
|
|
Hitman's
|
2
|
+25% Damage While Aiming
|
|
|
30
|
|
Inertial
|
2
|
Replenish 15 Action Points with each kill
|
|
|
30
|
|
Last Shot
|
2
|
The last round in a magazine has a 25% chance to Deal +100% Damage
|
|
|
30
|
|
Poisoner's
|
2
|
+25 Poison Resistance
|
|
|
30
|
|
Powered
|
2
|
+5% Action Point Regen
|
|
|
30
|
|
Rapid
|
2
|
+25% Weapon Speed (+40% for Melee)
|
|
|
30
|
|
Riposting
|
2
|
+50% Melee Damage Reflection While Blocking
|
|
|
30
|
|
Steady
|
2
|
+25% Melee Damage While Note Moving
|
|
|
30
|
|
VATS Enhanced
|
2
|
+50% Chance to Hit a Target in V.A.T.S.
|
|
|
30
|
|
Vital
|
2
|
+50% Critical Damage
|
|
|
30
|
|
Warming
|
2
|
+50 Cryo Resistance
|
|
|
30
|
|
Strength
|
2
|
+2 Strength
|
|
|
30
|
|
Perception
|
2
|
+2 Perception
|
|
|
30
|
|
Endurance
|
2
|
+2 Endurance
|
|
|
30
|
|
Charisma
|
2
|
+2 Charisma
|
|
|
30
|
|
Intelligence
|
2
|
+2 Intelligence
|
|
|
30
|
|
Agility
|
2
|
+2 Agility
|
|
|
30
|
|
Luck
|
2
|
+2 Luck
|
|
|
30
|
|
Elementalist
|
2
|
Increase All Resistances by 5
|
|
|
30
|
|
Fierce
|
2
|
Fortify Limb Resistance based on Kill Streak count. 1% per Kill
|
|
|
30
|
|
Pain Killer
|
2
|
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
|
|
|
30
|
|
Pick Pocketer's
|
2
|
Target Kills have 50% chance to grant a low amount of caps. 50% Chance: 1-4 Caps
|
|
|
30
|
|
Rushing
|
2
|
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. 0,3 - 3 AP/s per Kill
|
|
|
30
|
|
Acrobat's
|
3
|
-50% Fall Damage
|
|
|
60
|
|
Adamantium
|
3
|
Receive 15% less Limb Damage
|
|
|
60
|
|
Arms Keeper's
|
3
|
Weapon Weights Reduced by 20%
|
|
|
60
|
|
Belted
|
3
|
Ammo Weight Reduced by 20%
|
|
|
60
|
|
Burning
|
3
|
5% chance to deal 19 Fire damage per second for 3 seconds to Melee Attackers
|
|
|
60
|
|
Cavalier's
|
3
|
A: 75% Chance to Reduce Damage by 15% While Sprinting
W: -15% Damage Taken While Blocking
|
|
|
60
|
|
Defender's
|
3
|
A: -15% Damage Taken While Blocking
W: -40% Damage Taken While Power Attacking
|
|
|
60
|
|
Dissipating
|
3
|
+0.25% Radiation Damage Recovery
|
|
|
60
|
|
Diver's
|
3
|
Breathe Underwater
|
|
|
60
|
|
Doctor's
|
3
|
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
|
|
|
60
|
|
Durability
|
3
|
A: Breaks 50% slower
W: Breaks 50% slower
|
|
|
60
|
|
Electrified
|
3
|
5% chance to deal 18 Energy damage per second for 3 seconds to Melee Attackers
|
|
|
60
|
|
Frozen
|
3
|
5% chance to deal 12 Cryo damage per second for 4 seconds to Melee Attackers
|
|
|
60
|
|
Ghost's
|
3
|
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
|
|
|
60
|
|
Lightweight
|
3
|
-90% Weight
|
|
|
60
|
|
Lucky
|
3
|
+15 Bonus V.A.T.S. Critical Charge
|
|
|
60
|
|
Nimble
|
3
|
+100% Faster Movement Speed While Aiming
|
|
|
60
|
|
Pack Rat's
|
3
|
Junk Item Weights Reduced by 20%
|
|
|
60
|
|
Resilient
|
3
|
+250 Damage Resistance While Reloading
|
|
|
60
|
|
Safecracker's
|
3
|
Increases Size of Sweet-Spot While Picking Locks by 2
|
|
|
60
|
|
Secret Agent's
|
3
|
+25% Less Noise While Sneaking +25% Reduce Detection Chance
|
|
|
60
|
|
Sentinel's
|
3
|
75% Chance to Reduce Damage by 15% While Not Moving
|
|
|
60
|
|
Steadfast
|
3
|
+50 Damage Resistance While Aiming
|
|
|
60
|
|
Swift
|
3
|
+15% Reload Speed
|
|
|
60
|
|
Thru Hiker's
|
3
|
Food, Drink, and Chem Weights Reduced by 20%
|
|
|
60
|
|
Toxic
|
3
|
5% chance to deal 12 Poison damage per second for 7 seconds to Melee Attackers
|
|
|
60
|
|
VATS Optimized
|
3
|
-25% Action Point Cost
|
|
|
60
|
|
Strength
|
3
|
+3 Strength
|
|
|
60
|
|
Perception
|
3
|
+3 Perception
|
|
|
60
|
|
Endurance
|
3
|
+3 Endurance
|
|
|
60
|
|
Charisma
|
3
|
+3 Charisma
|
|
|
60
|
|
Intelligence
|
3
|
+3 Intelligence
|
|
|
60
|
|
Agility
|
3
|
+3 Agility
|
|
|
60
|
|
Luck
|
3
|
+3 Luck
|
|
|
60
|
|
Active
|
3
|
Max AP increased by +20
|
|
|
60
|
|
Barbarian
|
3
|
+1 STR per kill while on a Kill Streak (Max 10). Weapon: Melee
|
|
|
60
|
|
Glowing
|
3
|
[Ghoul]: Target Kills Increase Glow by a small amount
[Human]: Target Kills Increase Rads by a small amount., (20 RADs)
|
|
|
60
|
|
Healthy
|
3
|
Max HP Increased by +20
|
|
|
60
|
|
Reflex
|
3
|
2% Evade
|
|
|
120
|
|
Aegis
|
4
|
Fortifies Physical & Energy Resist By +50 And Poison, Cryo & Fire Resist By +20 For Wearer & Teammates Within A 50ft Radius
|
|
|
120
|
|
Battle-Loader's
|
4
|
15% Chance To Instantly Reload When Bashing Enemies (Up To 70% Chance On Full Stack)
|
|
|
120
|
|
Bruiser's
|
4
|
Melee Weapons Deal +5% Bonus Damage (Up To +25% On Full Stack)
|
|
|
120
|
|
Bully's
|
4
|
When Attacking Outside Of VATS, Deal +50% Bonus Weak-Point Damage
|
|
|
120
|
|
Choo-Choo's
|
4
|
10% Chance For 500 Damage & Bloody Mess When Sprinting Into Targets (Up To 50% Chance On Full Stack)
|
|
|
120
|
|
Combo-Breaker's
|
4
|
When Dealing Damage, 50% Chance To Not Use Action Points (10% Chance For Auto-Melee Weapons)
|
|
|
120
|
|
Conductor's
|
4
|
Critical Hits Restore 5% Of Health & Action Points For Player & Teammates Within A 50ft Radius
|
|
|
120
|
|
Electricians's
|
4
|
When Reloading, Emit A Shock Wave That Stuns Nearby Targets For 3 Seconds
|
|
|
120
|
|
Encircler's
|
4
|
+10% Damage For Each Combat Target Around You (Up To +50%)
|
|
|
120
|
|
Fencer's
|
4
|
+12.5% Melee Damage. Additional +12.5% For Each Nearby Teammate (Up To +50% On Full Team)
|
|
|
120
|
|
Fracturer's
|
4
|
When Crippling An Enemy, They Explode And Deal Up To 50 Explosion Damage To Nearby Targets
|
|
|
120
|
|
Iceman's
|
4
|
Applies Cryo Hit That Slow Targets When Dealing Damage In VATS
|
|
|
120
|
|
Limit-Breaking
|
4
|
Each Worn Piece Reduces The Cost Of Critical Hits By -10% (Up To -50% On Full Stack)
|
|
|
120
|
|
Miasma's
|
4
|
When Hit, A Poisonous Cloud Harms Nearby Targets For 10 Seconds (Poison Damage Increases Per Equipped Piece)
|
|
|
120
|
|
Pin-Pointer's
|
4
|
+50% Damage When Targeting Enemy Appendages
|
|
|
120
|
|
Polished
|
4
|
The Greater The Item Condition (+100%), The Greater The Weapon Damage (Up To +60%)
|
|
|
120
|
|
Pounder's
|
4
|
+1% Auto & 10% Non-Auto Damage Buff After Each Consecutive Melee Hit On The Same Combat Target
|
|
|
120
|
|
Propelling
|
4
|
Movement & Sprint Speed Increased By +5% (Up To +25% On Full Stack)
|
|
|
120
|
|
Pyromaniac's
|
4
|
When A Combat Target Is Burning, Deal +50% Bonus Damage
|
|
|
120
|
|
Radioactive-Powered
|
4
|
Gain +2 Action Points Regen At The Cost Of RADS (Up To +10 Action Point Regen On Full Stack)
|
|
|
120
|
|
Ranger's
|
4
|
Ranged Weapons Deal +5% Bonus Damage (Up To 25% On Full Stack)
|
|
|
120
|
|
Reflective
|
4
|
Return 10% Of Damage Received From An Enemy Target Back Towards Them (Up To 50% On Full Stack)
|
|
|
120
|
|
Rejuvenator's
|
4
|
Gradually Restores Wearer's & Teammates' Health & Action Points Within A 50ft Radius
|
|
|
120
|
|
Runner's
|
4
|
Sprinting Action Point Cost Reduced By -20% (Up To -100% On Full Stack)
|
|
|
120
|
|
Sawbones
|
4
|
Health Regenerates Slowly (+1 Health Per Second) (Up To +5 Health Per Second On Full Stack)
|
|
|
120
|
|
Scanner's
|
4
|
Action Point Cost Of VATS Attacks Reduced By -5% (Up To -25% On Full Stack)
|
|
|
120
|
|
Stabilizer's
|
4
|
Improves Weapon Recoil & Stability By +50%
|
|
|
120
|
|
Stalwart's
|
4
|
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (Up To 25% Slower On Full Stack)
|
|
|
120
|
|
Tanky's
|
4
|
+200 Damage Resist For 10 Seconds When Standing Still (20 Second Cooldown) (Up To +1000 On Full Stack)
|
|
|
120
|
|
Viper's
|
4
|
When A Combat Target Is Poisoned, Deal +50% Bonus Damage
|
|
|
120
|
|
Blocker
|
3
|
15% More Damage Blocked
|
|
|
60
|
|
Charged
|
4
|
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
|
|
|
120
|
|
Thrill-Seeker's
|
4
|
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)
|
|
|
120
|