| Adrenal |
1
|
+10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10).
+10% damage per kill while on a Kill Streak.
|
|
|
1 Adrenal Reaction Serum
15 Modules |
| Anti-armor |
1
|
+50% Armor Penetration
|
|
|
5 Black Titanium
15 Modules |
| Aristocrat's |
1
|
Reflect incoming damage based on caps held.
Up to +50% Damage based on Caps you have
|
|
|
1 Bobblehead: Caps
15 Modules |
| Assassin's |
1
|
-15% Damage from Humans
+50% Damage to Humans
|
|
|
1 Liquid Courage
15 Modules |
| Auto-Stim |
1
|
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
|
|
|
5 Stimpak
15 Modules |
| Berserker's |
1
|
Damage Increases up to +50% as Damage Resistance Decreases
|
|
|
5 Psycho
15 Modules |
| Bloodied |
1
|
Damage Increases up to 95% as Health Decreases
|
|
|
1 Adrenal Reaction Serum
15 Modules |
| Bolstering |
1
|
Bolstering
|
|
|
5 Med-X
15 Modules |
| Chameleon |
1
|
Become Invisible While Sneaking and Not Moving
|
|
|
1 Chameleon Serum
15 Modules |
| Cloaking |
1
|
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
|
|
|
1 Stealth Boy
15 Modules |
| Executioner's |
1
|
+50% More Damage when Your Target is Below 40% Health
|
|
|
25 Leather
15 Modules |
| Exterminator's |
1
|
-15% Damage from Mirelurks and Insects
+50% Damage to Insects +50% Damage to Mirelurks
|
|
|
1 Bloodbug Proboscis, 1 Stigwing Barb
15 Modules |
| Feral's |
1
|
[Ghoul]: Target kills makes you go feral faster
|
|
|
5 Black Titanium
15 Modules |
| Furious |
1
|
+5% Damage after Each Consecutive Hit on the Same Target, up to +45%
|
|
|
1 Fury
15 Modules |
| Ghoul Slayer's |
1
|
-15% Damage from Ghouls
+50% Damage to Ghouls
|
|
|
1 RadShield
15 Modules |
| Gourmand's |
1
|
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters
|
|
|
1 Vegetarian Ham
15 Modules |
| Hunter's |
1
|
-15% Damage From Animals
+50% Damage to Animals
|
|
|
1 Yao Guai Hide
15 Modules |
| Instigating |
1
|
+100% Damage Against Targets with Full Health
|
|
|
5 Whiskey
15 Modules |
| Juggernaut's |
1
|
Damage Increases up to 25% as Health Increases
|
|
|
5 Buffout
15 Modules |
| Junkie's |
1
|
Damage Increases per Addiction up to +50%
|
|
|
5 Mentats
15 Modules |
| Life Saving |
1
|
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds
|
|
|
5 Stimpak
15 Modules |
| Lucid |
1
|
Increases Damage Reduction up to 6% as you Fill Your Feral Meter.
Damage Increases up to 40% as you Fill Your Feral Meter.
|
|
|
1 Bobblehead: Medicine
15 Modules |
| Medic's |
1
|
V.A.T.S. Criticals will Heal You and Your Group by 5% Health
|
|
|
1 Bobblehead: Medicine
15 Modules |
| Mutant Slayer's |
1
|
-15% Damage from Super Mutants
+50% Damage to Super Mutants
|
|
|
1 Super Mutant Head
15 Modules |
| Mutant's |
1
|
+10 Damage Resistance and Energy Resistance While Mutated
Damage Increases up to +25% as you gain Mutations
|
|
|
10 Asbestos
15 Modules |
| Nocturnal |
1
|
+40 Damage Resistance and Energy Resistance at Night
+50% Damage at Night
|
|
|
10 Nuclear Material
15 Modules |
| Overeater's |
1
|
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters
|
|
|
1 Perfect Bubblegum
15 Modules |
| Quad |
1
|
+300% Ammo Capacity
|
|
|
1 Fusion Core
15 Modules |
| Regenerating |
1
|
+0.5% Heal Rate
|
|
|
1 Healing Factor Serum
15 Modules |
| Sniper's |
1
|
100% Damage to distant Targets
|
|
|
1 Bobblehead: Perception
15 Modules |
| Stalker's |
1
|
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points cost
|
|
|
1 Calmex
15 Modules |
| Suppressor's |
1
|
Reduce Your Target's Damage Output by 25% for 5 seconds
|
|
|
1 Grounded Serum
15 Modules |
| Troubleshooter's |
1
|
-15% Damage from Robots
+50% Damage to Robots
|
|
|
10 Circuitry
15 Modules |
| Two Shot |
1
|
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil
|
|
|
20 Lead
15 Modules |
| Unyielding |
1
|
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
|
|
|
5 X-Cell
15 Modules |
| Vampire's |
1
|
Restore 2% Health over 2 seconds when you Hit a Target
|
|
|
10 Bloodpacks
15 Modules |
| Vanguard's |
1
|
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health
|
|
|
5 Blood Pack
15 Modules |
| Heavyweight |
1
|
Grants up to 10% Damage Reduction at Higher Encumberance. (Max at 150% Encumberance)
|
|
|
1 Bird Bones Serum
15 Modules |
| Zealot's |
1
|
-15% Damage from Scorched
+50% Damage to Scorched
|
|
|
10 Ultracite
15 Modules |
| Antiseptic |
2
|
+25% Reduced Disease Chance From Environmental Hazards
|
|
|
10 Disease Cure
30 Modules |
| Basher's |
2
|
+50% Bash Damage
|
|
|
25x Concrete
30 Modules |
| Crippling |
2
|
+50% Limb Damage
|
|
|
5x Black Titanium
30 Modules |
| Explosive |
2
|
Bullets Explode for 20% Weapon Damage (3% for shotguns)
|
|
|
1x Explosive Bobblehead
30 Modules |
| Fireproof |
2
|
+50 Fire Resistance
|
|
|
10x Floater Flamer Pus Sac
30 Modules |
| Glutton |
2
|
Hunger and Thirst Grow 10% Slower
|
|
|
1x Perfect Bubblegum
30 Modules |
| Hardy |
2
|
Receive 7% Less Explosion Damage
|
|
|
1x Explosive Bobblehead
30 Modules |
| HazMat |
2
|
+25 Radiation Resistance
|
|
|
10x Rad-X
30 Modules |
| Heavy Hitter's |
2
|
+40% Power Attack Damage (Melee)
|
|
|
25x Concrete
30 Modules |
| Hitman's |
2
|
+25% Damage While Aiming
|
|
|
10x Fiber Optics
30 Modules |
| Inertial |
2
|
Replenish 15 Action Points with each kill
|
|
|
10x Canned Coffee
30 Modules |
| Last Shot |
2
|
The last round in a magazine has a 25% chance to Deal +100% Damage
|
|
|
15x Gunpowder
30 Modules |
| Poisoner's |
2
|
+25 Poison Resistance
|
|
|
10x Floater Gnasher Pus Sac
30 Modules |
| Powered |
2
|
+5% Action Point Regen
|
|
|
10x Canned Coffee
30 Modules |
| Rapid |
2
|
+25% Weapon Speed (+40% for Melee)
|
|
|
1x Speed Demon Serum
30 Modules |
| Riposting |
2
|
+50% Melee Damage Reflection While Blocking
|
|
|
25x Glass
30 Modules |
| Steady |
2
|
+25% Melee Damage While Note Moving
|
|
|
3x Orange Mentats
30 Modules |
| VATS Enhanced |
2
|
+50% Chance to Hit a Target in V.A.T.S.
|
|
|
3x Berry Mentats
30 Modules |
| Vital |
2
|
+50% Critical Damage
|
|
|
1x Eagle Eyes Serum
30 Modules |
| Warming |
2
|
+50 Cryo Resistance
|
|
|
10x Floater Freezer Pus Sac
30 Modules |
| Strength |
2
|
+2 Strength
|
|
|
1x Strength Bobblehead
30 Modules |
| Perception |
2
|
+2 Perception
|
|
|
1x Perception Bobblehead
30 Modules |
| Endurance |
2
|
+2 Endurance
|
|
|
1x Endurance Bobblehead
30 Modules |
| Charisma |
2
|
+2 Charisma
|
|
|
1x Charisma Bobblehead
30 Modules |
| Intelligence |
2
|
+2 Intelligence
|
|
|
1x Intelligence Bobblehead
30 Modules |
| Agility |
2
|
+2 Agility
|
|
|
1x Agility Bobblehead
30 Modules |
| Luck |
2
|
+2 Luck
|
|
|
1x Luck Bobblehead
30 Modules |
| Elementalist |
2
|
Increase All Resistances by 25 points
|
|
|
1 x Bobblehead: Endurance
30 Modules |
| Fierce |
2
|
Fortify Limb Resistance based on Kill Streak count. 1% per Kill
|
|
|
1 x Bobblehead: Strength
30 Modules |
| Pain Killer |
2
|
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
|
|
|
1 x Bobblehead: Medicine
30 Modules |
| Pick Pocketer's |
2
|
Target Kills have 50% chance to grant a low amount of caps. 50% Chance: 1-4 Caps
|
|
|
1 x Bobblehead: Caps
30 Modules |
| Rushing |
2
|
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. 0,3 - 3 AP/s per Kill
|
|
|
1 Bobblehead: Agility
30 Modules |
| Acrobat's |
3
|
-50% Fall Damage
|
|
|
1x Marsupial Serum
60 Modules |
| Adamantium |
3
|
Receive 15% less Limb Damage
|
|
|
1x Twisted Muscles Serum
60 Modules |
| Arms Keeper's |
3
|
Weapon Weights Reduced by 20%
|
|
|
1x Small Guns Bobblehead
60 Modules |
| Belted |
3
|
Ammo Weight Reduced by 20%
|
|
|
25x Lead
60 Modules |
| Burning |
3
|
5% chance to deal 19 Fire damage per second for 3 seconds to Melee Attackers
|
|
|
15x Floater Flamer Pus Sac
60 Modules |
| Cavalier's |
3
|
75% Chance to Reduce Damage by 15% While Sprinting
-15% Damage Taken While Blocking
|
|
|
10x Oil
60 Modules |
| Defender's |
3
|
-15% Damage Taken While Blocking
-40% Damage Taken While Power Attacking
|
|
|
25x Steel
60 Modules |
| Dissipating |
3
|
+0.25% Radiation Damage Recovery
|
|
|
10x RadAway
60 Modules |
| Diver's |
3
|
Regenerate Health While in Water +3 HP/s
|
|
|
15x Plastic
60 Modules |
| Doctor's |
3
|
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
|
|
|
1x Super Stimpak
60 Modules |
| Durability |
3
|
Breaks 50% slower
Breaks 50% slower
|
|
|
1x Repair Bobblehead
60 Modules |
| Electrified |
3
|
5% chance to deal 18 Energy damage per second for 3 seconds to Melee Attackers
|
|
|
1x Electrically Charged Serum
60 Modules |
| Frozen |
3
|
5% chance to deal 12 Cryo damage per second for 4 seconds to Melee Attackers
|
|
|
15x Floater Freezer Pus Sac
60 Modules |
| Ghost's |
3
|
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target
|
|
|
1x Stealth Boy
60 Modules |
| Lightweight |
3
|
-90% Weight
|
|
|
10x Cork
60 Modules |
| Lucky |
3
|
+15 Bonus V.A.T.S. Critical Charge
|
|
|
1 Bobblehead: Luck
60 Modules |
| Nimble |
3
|
+100% Faster Movement Speed While Aiming
|
|
|
25x Springs
60 Modules |
| Pack Rat's |
3
|
Junk Item Weights Reduced by 20%
|
|
|
1x Marsupial serum
60 Modules |
| Resilient |
3
|
+250 Damage Resistance While Reloading
|
|
|
5x Med-X
60 Modules |
| Safecracker's |
3
|
Increases Size of Sweet-Spot While Picking Locks by 2
|
|
|
1x Lock Picking Bobblehead
60 Modules |
| Secret Agent's |
3
|
+25% Less Noise While Sneaking +25% Reduce Detection Chance
|
|
|
1x Sneak Bobblehead
60 Modules |
| Sentinel's |
3
|
75% Chance to Reduce Damage by 15% While Not Moving
|
|
|
1x Scaly Skin Serum
60 Modules |
| Steadfast |
3
|
+50 Damage Resistance While Aiming
|
|
|
5x Ballistic Fiber
60 Modules |
| Swift |
3
|
+15% Reload Speed
|
|
|
1x Speed Demon Serum
60 Modules |
| Thru Hiker's |
3
|
Food, Drink, and Chem Weights Reduced by 20%
|
|
|
10x Purified Water
60 Modules |
| Toxic |
3
|
5% chance to deal 12 Poison damage per second for 7 seconds to Melee Attackers
|
|
|
15x Floater Gnasher Pus Sac
60 Modules |
| VATS Optimized |
3
|
-25% Action Point Cost
|
|
|
10x Sugar
60 Modules |
| Strength |
3
|
+3 Strength
|
|
|
1x Strength Bobblehead
60 Modules |
| Perception |
3
|
+3 Perception
|
|
|
1x Perception Bobblehead
60 Modules |
| Endurance |
3
|
+3 Endurance
|
|
|
1x Endurance Bobblehead
60 Modules |
| Charisma |
3
|
+3 Charisma
|
|
|
1x Charisma Bobblehead
60 Modules |
| Intelligence |
3
|
+3 Intelligence
|
|
|
1x Intelligence Bobblehead
60 Modules |
| Agility |
3
|
+3 Agility
|
|
|
1x Agility Bobblehead
60 Modules |
| Luck |
3
|
+3 Luck
|
|
|
1x Luck Bobblehead
60 Modules |
| Active |
3
|
Max AP increased by +20
|
|
|
1 x Bobblehead: Agility
60 Modules |
| Barbarian |
3
|
+1 STR per kill while on a Kill Streak (Max 10). Weapon: Melee
|
|
|
1 x Bobblehead: Melee
60 Modules |
| Glowing |
3
|
[Ghoul]: Target Kills Increase Glow by a small amount
[Human]: Target Kills Increase Rads by a small amount., (20 RADs)
|
|
|
1 x Bobblehead: Science
60 Modules |
| Healthy |
3
|
Max HP Increased by +20
|
|
|
1 x Bobblehead: Endurance
60 Modules |
| Reflex |
3
|
2% Evade
|
|
|
1 Bobblehead: Agility
120 Modules |
| Aegis |
4
|
Fortifies Physical & Energy Resist By +50 And Poison, Cryo & Fire Resist By +20 For Wearer & Teammates Within A 50ft Radius
|
|
|
5x Circuitry
120 Modules |
| Battle-Loader's |
4
|
15% Chance To Instantly Reload When Bashing Enemies (Up To 70% Chance On Full Stack)
|
|
|
1 Talons Serum
120 Modules |
| Bruiser's |
4
|
Melee Weapons Deal +5% Bonus Damage (Up To +25% On Full Stack)
|
|
|
1 Bufftats
120 Modules |
| Bully's |
4
|
When Attacking Outside Of VATS, Deal +50% Bonus Weak-Point Damage
|
|
|
1 Buffout
120 Modules |
| Choo-Choo's |
4
|
10% Chance For 500 Damage & Bloody Mess When Sprinting Into Targets (Up To 50% Chance On Full Stack)
|
|
|
15 Cannonballs
120 Modules |
| Combo-Breaker's |
4
|
When Dealing Damage, 50% Chance To Not Use Action Points (10% Chance For Auto-Melee Weapons)
|
|
|
1 Day Tripper
120 Modules |
| Conductor's |
4
|
Critical Hits Restore 5% Of Health & Action Points For Player & Teammates Within A 50ft Radius
|
|
|
5 Pure Crimson Flux
120 Modules |
| Electricians's |
4
|
When Reloading, Emit A Shock Wave That Stuns Nearby Targets For 3 Seconds
|
|
|
1 Bobblehead: Energy Weapons
120 Modules |
| Encircler's |
4
|
+10% Damage For Each Combat Target Around You (Up To +50%)
|
|
|
1 Overdrive
120 Modules |
| Fencer's |
4
|
+12.5% Melee Damage. Additional +12.5% For Each Nearby Teammate (Up To +50% On Full Team)
|
|
|
1 Bobblehead: Melee
120 Modules |
| Fracturer's |
4
|
When Crippling An Enemy, They Explode And Deal Up To 50 Explosion Damage To Nearby Targets
|
|
|
25 Gunpowder
120 Modules |
| Iceman's |
4
|
Applies Cryo Hit That Slow Targets When Dealing Damage In VATS
|
|
|
5 Pure Fluorescent Flux
120 Modules |
| Limit-Breaking |
4
|
Each Worn Piece Reduces The Cost Of Critical Hits By -10% (Up To -50% On Full Stack)
|
|
|
5 Pure Violet Flux
120 Modules |
| Miasma's |
4
|
When Hit, A Poisonous Cloud Harms Nearby Targets For 10 Seconds (Poison Damage Increases Per Equipped Piece)
|
|
|
1 Plague Walker Serum
120 Modules |
| Pin-Pointer's |
4
|
+50% Damage When Targeting Enemy Appendages
|
|
|
1 Formula P
120 Modules |
| Polished |
4
|
The Greater The Item Condition (+100%), The Greater The Weapon Damage (Up To +60%)
|
|
|
1 Improved Repair Kit
120 Modules |
| Pounder's |
4
|
+1% Auto & 10% Non-Auto Damage Buff After Each Consecutive Melee Hit On The Same Combat Target
|
|
|
1 Fury
120 Modules |
| Propelling |
4
|
Movement & Sprint Speed Increased By +5% (Up To +25% On Full Stack)
|
|
|
15 Vault Steel Scrap
120 Modules |
| Pyromaniac's |
4
|
When A Combat Target Is Burning, Deal +50% Bonus Damage
|
|
|
15 Asbestos
120 Modules |
| Radioactive-Powered |
4
|
Gain +2 Action Points Regen At The Cost Of RADS (Up To +10 Action Point Regen On Full Stack)
|
|
|
5 Pure Cobalt Flux
120 Modules |
| Ranger's |
4
|
Ranged Weapons Deal +5% Bonus Damage (Up To 25% On Full Stack)
|
|
|
1 Psychobuff
120 Modules |
| Reflective |
4
|
Return 10% Of Damage Received From An Enemy Target Back Towards Them (Up To 50% On Full Stack)
|
|
|
1 Bobblehead: Science
120 Modules |
| Rejuvenator's |
4
|
Gradually Restores Wearer's & Teammates' Health & Action Points Within A 50ft Radius
|
|
|
5 Stimpak Diffuser
120 Modules |
| Runner's |
4
|
Sprinting Action Point Cost Reduced By -20% (Up To -100% On Full Stack)
|
|
|
10 Purified Water
120 Modules |
| Sawbones |
4
|
Health Regenerates Slowly (+1 Health Per Second) (Up To +5 Health Per Second On Full Stack)
|
|
|
1 Healing Factor Serum
120 Modules |
| Scanner's |
4
|
Action Point Cost Of VATS Attacks Reduced By -5% (Up To -25% On Full Stack)
|
|
|
1 X-Cell
120 Modules |
| Stabilizer's |
4
|
Improves Weapon Recoil & Stability By +50%
|
|
|
25 Rubber
120 Modules |
| Stalwart's |
4
|
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (Up To 25% Slower On Full Stack)
|
|
|
1 Bobblehead: Leader
120 Modules |
| Tanky's |
4
|
+200 Damage Resist For 10 Seconds When Standing Still (20 Second Cooldown) (Up To +1000 On Full Stack)
|
|
|
5 Ballistic Fiber
120 Modules |
| Viper's |
4
|
When A Combat Target Is Poisoned, Deal +50% Bonus Damage
|
|
|
15 Acid
120 Modules |
| Blocker |
3
|
15% More Damage Blocked
|
|
|
10 Oil
60 Modules |
| Charged |
4
|
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3)
|
|
|
3x Fusion Core
120 Modules |
| Thrill-Seeker's |
4
|
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill)
|
|
|
1x Adrenal Reaction Serum
120 Modules |