Craftable Legendary mods


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Name Star Effect(s) Armour Weapon Resources
Adrenal 1 +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10). +10% damage per kill while on a Kill Streak. 1 Adrenal Reaction Serum 15 Modules
Anti-armor 1 +50% Armor Penetration 5 Black Titanium 15 Modules
Aristocrat's 1 Reflect incoming damage based on caps held. Up to +50% Damage based on Caps you have 1 Bobblehead: Caps 15 Modules
Assassin's 1 -15% Damage from Humans +50% Damage to Humans 1 Liquid Courage 15 Modules
Auto-Stim 1 Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds 5 Stimpak 15 Modules
Berserker's 1 Damage Increases up to +50% as Damage Resistance Decreases 5 Psycho 15 Modules
Bloodied 1 Damage Increases up to 95% as Health Decreases 1 Adrenal Reaction Serum 15 Modules
Bolstering 1 Bolstering 5 Med-X 15 Modules
Chameleon 1 Become Invisible While Sneaking and Not Moving 1 Chameleon Serum 15 Modules
Cloaking 1 Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds 1 Stealth Boy 15 Modules
Executioner's 1 +50% More Damage when Your Target is Below 40% Health 25 Leather 15 Modules
Exterminator's 1 -15% Damage from Mirelurks and Insects +50% Damage to Insects +50% Damage to Mirelurks 1 Bloodbug Proboscis, 1 Stigwing Barb 15 Modules
Feral's 1 [Ghoul]: Target kills makes you go feral faster 5 Black Titanium 15 Modules
Furious 1 +5% Damage after Each Consecutive Hit on the Same Target, up to +45% 1 Fury 15 Modules
Ghoul Slayer's 1 -15% Damage from Ghouls +50% Damage to Ghouls 1 RadShield 15 Modules
Gourmand's 1 Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters 1 Vegetarian Ham 15 Modules
Hunter's 1 -15% Damage From Animals +50% Damage to Animals 1 Yao Guai Hide 15 Modules
Instigating 1 +100% Damage Against Targets with Full Health 5 Whiskey 15 Modules
Juggernaut's 1 Damage Increases up to 25% as Health Increases 5 Buffout 15 Modules
Junkie's 1 Damage Increases per Addiction up to +50% 5 Mentats 15 Modules
Life Saving 1 When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds 5 Stimpak 15 Modules
Lucid 1 Increases Damage Reduction up to 6% as you Fill Your Feral Meter. Damage Increases up to 40% as you Fill Your Feral Meter. 1 Bobblehead: Medicine 15 Modules
Medic's 1 V.A.T.S. Criticals will Heal You and Your Group by 5% Health 1 Bobblehead: Medicine 15 Modules
Mutant Slayer's 1 -15% Damage from Super Mutants +50% Damage to Super Mutants 1 Super Mutant Head 15 Modules
Mutant's 1 +10 Damage Resistance and Energy Resistance While Mutated Damage Increases up to +25% as you gain Mutations 10 Asbestos 15 Modules
Nocturnal 1 +40 Damage Resistance and Energy Resistance at Night +50% Damage at Night 10 Nuclear Material 15 Modules
Overeater's 1 Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters 1 Perfect Bubblegum 15 Modules
Quad 1 +300% Ammo Capacity 1 Fusion Core 15 Modules
Regenerating 1 +0.5% Heal Rate 1 Healing Factor Serum 15 Modules
Sniper's 1 100% Damage to distant Targets 1 Bobblehead: Perception 15 Modules
Stalker's 1 If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points cost 1 Calmex 15 Modules
Suppressor's 1 Reduce Your Target's Damage Output by 25% for 5 seconds 1 Grounded Serum 15 Modules
Troubleshooter's 1 -15% Damage from Robots +50% Damage to Robots 10 Circuitry 15 Modules
Two Shot 1 +1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil 20 Lead 15 Modules
Unyielding 1 Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low 5 X-Cell 15 Modules
Vampire's 1 Restore 2% Health over 2 seconds when you Hit a Target 10 Bloodpacks 15 Modules
Vanguard's 1 Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health 5 Blood Pack 15 Modules
Heavyweight 1 Grants up to 10% Damage Reduction at Higher Encumberance. (Max at 150% Encumberance) 1 Bird Bones Serum 15 Modules
Zealot's 1 -15% Damage from Scorched +50% Damage to Scorched 10 Ultracite 15 Modules
Antiseptic 2 +25% Reduced Disease Chance From Environmental Hazards 10 Disease Cure 30 Modules
Basher's 2 +50% Bash Damage 25x Concrete 30 Modules
Crippling 2 +50% Limb Damage 5x Black Titanium 30 Modules
Explosive 2 Bullets Explode for 20% Weapon Damage (3% for shotguns) 1x Explosive Bobblehead 30 Modules
Fireproof 2 +50 Fire Resistance 10x Floater Flamer Pus Sac 30 Modules
Glutton 2 Hunger and Thirst Grow 10% Slower 1x Perfect Bubblegum 30 Modules
Hardy 2 Receive 7% Less Explosion Damage 1x Explosive Bobblehead 30 Modules
HazMat 2 +25 Radiation Resistance 10x Rad-X 30 Modules
Heavy Hitter's 2 +40% Power Attack Damage (Melee) 25x Concrete 30 Modules
Hitman's 2 +25% Damage While Aiming 10x Fiber Optics 30 Modules
Inertial 2 Replenish 15 Action Points with each kill 10x Canned Coffee 30 Modules
Last Shot 2 The last round in a magazine has a 25% chance to Deal +100% Damage 15x Gunpowder 30 Modules
Poisoner's 2 +25 Poison Resistance 10x Floater Gnasher Pus Sac 30 Modules
Powered 2 +5% Action Point Regen 10x Canned Coffee 30 Modules
Rapid 2 +25% Weapon Speed (+40% for Melee) 1x Speed Demon Serum 30 Modules
Riposting 2 +50% Melee Damage Reflection While Blocking 25x Glass 30 Modules
Steady 2 +25% Melee Damage While Note Moving 3x Orange Mentats 30 Modules
VATS Enhanced 2 +50% Chance to Hit a Target in V.A.T.S. 3x Berry Mentats 30 Modules
Vital 2 +50% Critical Damage 1x Eagle Eyes Serum 30 Modules
Warming 2 +50 Cryo Resistance 10x Floater Freezer Pus Sac 30 Modules
Strength 2 +2 Strength 1x Strength Bobblehead 30 Modules
Perception 2 +2 Perception 1x Perception Bobblehead 30 Modules
Endurance 2 +2 Endurance 1x Endurance Bobblehead 30 Modules
Charisma 2 +2 Charisma 1x Charisma Bobblehead 30 Modules
Intelligence 2 +2 Intelligence 1x Intelligence Bobblehead 30 Modules
Agility 2 +2 Agility 1x Agility Bobblehead 30 Modules
Luck 2 +2 Luck 1x Luck Bobblehead 30 Modules
Elementalist 2 Increase All Resistances by 25 points 1 x Bobblehead: Endurance 30 Modules
Fierce 2 Fortify Limb Resistance based on Kill Streak count. 1% per Kill 1 x Bobblehead: Strength 30 Modules
Pain Killer 2 Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. 1 x Bobblehead: Medicine 30 Modules
Pick Pocketer's 2 Target Kills have 50% chance to grant a low amount of caps. 50% Chance: 1-4 Caps 1 x Bobblehead: Caps 30 Modules
Rushing 2 Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. 0,3 - 3 AP/s per Kill 1 Bobblehead: Agility 30 Modules
Acrobat's 3 -50% Fall Damage 1x Marsupial Serum 60 Modules
Adamantium 3 Receive 15% less Limb Damage 1x Twisted Muscles Serum 60 Modules
Arms Keeper's 3 Weapon Weights Reduced by 20% 1x Small Guns Bobblehead 60 Modules
Belted 3 Ammo Weight Reduced by 20% 25x Lead 60 Modules
Burning 3 5% chance to deal 19 Fire damage per second for 3 seconds to Melee Attackers 15x Floater Flamer Pus Sac 60 Modules
Cavalier's 3 75% Chance to Reduce Damage by 15% While Sprinting -15% Damage Taken While Blocking 10x Oil 60 Modules
Defender's 3 -15% Damage Taken While Blocking -40% Damage Taken While Power Attacking 25x Steel 60 Modules
Dissipating 3 +0.25% Radiation Damage Recovery 10x RadAway 60 Modules
Diver's 3 Regenerate Health While in Water +3 HP/s 15x Plastic 60 Modules
Doctor's 3 +5% Effectiveness of Stimpaks, RadAway, and Rad-X 1x Super Stimpak 60 Modules
Durability 3 Breaks 50% slower Breaks 50% slower 1x Repair Bobblehead 60 Modules
Electrified 3 5% chance to deal 18 Energy damage per second for 3 seconds to Melee Attackers 1x Electrically Charged Serum 60 Modules
Frozen 3 5% chance to deal 12 Cryo damage per second for 4 seconds to Melee Attackers 15x Floater Freezer Pus Sac 60 Modules
Ghost's 3 10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target 1x Stealth Boy 60 Modules
Lightweight 3 -90% Weight 10x Cork 60 Modules
Lucky 3 +15 Bonus V.A.T.S. Critical Charge 1 Bobblehead: Luck 60 Modules
Nimble 3 +100% Faster Movement Speed While Aiming 25x Springs 60 Modules
Pack Rat's 3 Junk Item Weights Reduced by 20% 1x Marsupial serum 60 Modules
Resilient 3 +250 Damage Resistance While Reloading 5x Med-X 60 Modules
Safecracker's 3 Increases Size of Sweet-Spot While Picking Locks by 2 1x Lock Picking Bobblehead 60 Modules
Secret Agent's 3 +25% Less Noise While Sneaking +25% Reduce Detection Chance 1x Sneak Bobblehead 60 Modules
Sentinel's 3 75% Chance to Reduce Damage by 15% While Not Moving 1x Scaly Skin Serum 60 Modules
Steadfast 3 +50 Damage Resistance While Aiming 5x Ballistic Fiber 60 Modules
Swift 3 +15% Reload Speed 1x Speed Demon Serum 60 Modules
Thru Hiker's 3 Food, Drink, and Chem Weights Reduced by 20% 10x Purified Water 60 Modules
Toxic 3 5% chance to deal 12 Poison damage per second for 7 seconds to Melee Attackers 15x Floater Gnasher Pus Sac 60 Modules
VATS Optimized 3 -25% Action Point Cost 10x Sugar 60 Modules
Strength 3 +3 Strength 1x Strength Bobblehead 60 Modules
Perception 3 +3 Perception 1x Perception Bobblehead 60 Modules
Endurance 3 +3 Endurance 1x Endurance Bobblehead 60 Modules
Charisma 3 +3 Charisma 1x Charisma Bobblehead 60 Modules
Intelligence 3 +3 Intelligence 1x Intelligence Bobblehead 60 Modules
Agility 3 +3 Agility 1x Agility Bobblehead 60 Modules
Luck 3 +3 Luck 1x Luck Bobblehead 60 Modules
Active 3 Max AP increased by +20 1 x Bobblehead: Agility 60 Modules
Barbarian 3 +1 STR per kill while on a Kill Streak (Max 10). Weapon: Melee 1 x Bobblehead: Melee 60 Modules
Glowing 3 [Ghoul]: Target Kills Increase Glow by a small amount [Human]: Target Kills Increase Rads by a small amount., (20 RADs) 1 x Bobblehead: Science 60 Modules
Healthy 3 Max HP Increased by +20 1 x Bobblehead: Endurance 60 Modules
Reflex 3 2% Evade 1 Bobblehead: Agility 120 Modules
Aegis 4 Fortifies Physical & Energy Resist By +50 And Poison, Cryo & Fire Resist By +20 For Wearer & Teammates Within A 50ft Radius 5x Circuitry 120 Modules
Battle-Loader's 4 15% Chance To Instantly Reload When Bashing Enemies (Up To 70% Chance On Full Stack) 1 Talons Serum 120 Modules
Bruiser's 4 Melee Weapons Deal +5% Bonus Damage (Up To +25% On Full Stack) 1 Bufftats 120 Modules
Bully's 4 When Attacking Outside Of VATS, Deal +50% Bonus Weak-Point Damage 1 Buffout 120 Modules
Choo-Choo's 4 10% Chance For 500 Damage & Bloody Mess When Sprinting Into Targets (Up To 50% Chance On Full Stack) 15 Cannonballs 120 Modules
Combo-Breaker's 4 When Dealing Damage, 50% Chance To Not Use Action Points (10% Chance For Auto-Melee Weapons) 1 Day Tripper 120 Modules
Conductor's 4 Critical Hits Restore 5% Of Health & Action Points For Player & Teammates Within A 50ft Radius 5 Pure Crimson Flux 120 Modules
Electricians's 4 When Reloading, Emit A Shock Wave That Stuns Nearby Targets For 3 Seconds 1 Bobblehead: Energy Weapons 120 Modules
Encircler's 4 +10% Damage For Each Combat Target Around You (Up To +50%) 1 Overdrive 120 Modules
Fencer's 4 +12.5% Melee Damage. Additional +12.5% For Each Nearby Teammate (Up To +50% On Full Team) 1 Bobblehead: Melee 120 Modules
Fracturer's 4 When Crippling An Enemy, They Explode And Deal Up To 50 Explosion Damage To Nearby Targets 25 Gunpowder 120 Modules
Iceman's 4 Applies Cryo Hit That Slow Targets When Dealing Damage In VATS 5 Pure Fluorescent Flux 120 Modules
Limit-Breaking 4 Each Worn Piece Reduces The Cost Of Critical Hits By -10% (Up To -50% On Full Stack) 5 Pure Violet Flux 120 Modules
Miasma's 4 When Hit, A Poisonous Cloud Harms Nearby Targets For 10 Seconds (Poison Damage Increases Per Equipped Piece) 1 Plague Walker Serum 120 Modules
Pin-Pointer's 4 +50% Damage When Targeting Enemy Appendages 1 Formula P 120 Modules
Polished 4 The Greater The Item Condition (+100%), The Greater The Weapon Damage (Up To +60%) 1 Improved Repair Kit 120 Modules
Pounder's 4 +1% Auto & 10% Non-Auto Damage Buff After Each Consecutive Melee Hit On The Same Combat Target 1 Fury 120 Modules
Propelling 4 Movement & Sprint Speed Increased By +5% (Up To +25% On Full Stack) 15 Vault Steel Scrap 120 Modules
Pyromaniac's 4 When A Combat Target Is Burning, Deal +50% Bonus Damage 15 Asbestos 120 Modules
Radioactive-Powered 4 Gain +2 Action Points Regen At The Cost Of RADS (Up To +10 Action Point Regen On Full Stack) 5 Pure Cobalt Flux 120 Modules
Ranger's 4 Ranged Weapons Deal +5% Bonus Damage (Up To 25% On Full Stack) 1 Psychobuff 120 Modules
Reflective 4 Return 10% Of Damage Received From An Enemy Target Back Towards Them (Up To 50% On Full Stack) 1 Bobblehead: Science 120 Modules
Rejuvenator's 4 Gradually Restores Wearer's & Teammates' Health & Action Points Within A 50ft Radius 5 Stimpak Diffuser 120 Modules
Runner's 4 Sprinting Action Point Cost Reduced By -20% (Up To -100% On Full Stack) 10 Purified Water 120 Modules
Sawbones 4 Health Regenerates Slowly (+1 Health Per Second) (Up To +5 Health Per Second On Full Stack) 1 Healing Factor Serum 120 Modules
Scanner's 4 Action Point Cost Of VATS Attacks Reduced By -5% (Up To -25% On Full Stack) 1 X-Cell 120 Modules
Stabilizer's 4 Improves Weapon Recoil & Stability By +50% 25 Rubber 120 Modules
Stalwart's 4 Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (Up To 25% Slower On Full Stack) 1 Bobblehead: Leader 120 Modules
Tanky's 4 +200 Damage Resist For 10 Seconds When Standing Still (20 Second Cooldown) (Up To +1000 On Full Stack) 5 Ballistic Fiber 120 Modules
Viper's 4 When A Combat Target Is Poisoned, Deal +50% Bonus Damage 15 Acid 120 Modules
Blocker 3 15% More Damage Blocked 10 Oil 60 Modules
Charged 4 Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3) 3x Fusion Core 120 Modules
Thrill-Seeker's 4 Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill) 1x Adrenal Reaction Serum 120 Modules