Ledgendary modules list
| Name | Star | Effect(s) | Armour | Weapon | Module Cost | |
|---|---|---|---|---|---|---|
| Adrenal | 1 |
A +10 Damage and Energy Resistance per kill while on a Kill Streak (Max 10). W +10% damage per kill while on a Kill Streak. |
15 | |||
| Anti-armor | 1 |
+50% Armor Penetration |
15 | |||
| Aristocrat's | 1 |
A: Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps W: Up to +50% Damage based on Caps you have |
15 | |||
| Assassin's | 1 |
A: -15% Damage from Humans W: +50% Damage to Humans |
15 | |||
| Auto-Stim | 1 |
Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds |
15 | |||
| Berserker's | 1 |
Damage Increases up to +50% as Damage Resistance Decreases |
15 | |||
| Bloodied | 1 |
Damage Increases up to 95% as Health Decreases |
15 | |||
| Bolstering | 1 |
Bolstering |
15 | |||
| Chameleon | 1 |
Become Invisible While Sneaking and Not Moving |
15 | |||
| Cloaking | 1 |
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds |
15 | |||
| Executioner's | 1 |
+50% More Damage when Your Target is Below 40% Health |
15 | |||
| Exterminator's | 1 |
A: -15% Damage from Mirelurks and Insects W: +50% Damage to Insects +50% Damage to Mirelurks |
15 | |||
| Feral's | 1 |
[Ghoul]: Target kills makes you go feral faster |
15 | |||
| Furious | 1 |
+5% Damage after Each Consecutive Hit on the Same Target, up to +45% |
15 | |||
| Ghoul Slayer's | 1 |
A: -15% Damage from Ghouls W: +50% Damage to Ghouls |
15 | |||
| Gourmand's | 1 |
Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters |
15 | |||
| Hunter's | 1 |
A: -15% Damage From Animals W: +50% Damage to Animals |
15 | |||
| Instigating | 1 |
+100% Damage Against Targets with Full Health |
15 | |||
| Juggernaut's | 1 |
Damage Increases up to 25% as Health Increases |
15 | |||
| Junkie's | 1 |
Damage Increases per Addiction up to +50% |
15 | |||
| Life Saving | 1 |
When Incapacitated, Gain a 50% Chance to Revive Yourself with a Stimpak, Once Every 60 seconds |
15 | |||
| Lucid | 1 |
A: Increases Damage Reduction up to 6% as you Fill Your Feral Meter. W: Damage Increases up to 40% as you Fill Your Feral Meter. |
15 | |||
| Medic's | 1 |
V.A.T.S. Criticals will Heal You and Your Group by 5% Health |
15 | |||
| Mutant Slayer's | 1 |
A: -15% Damage from Super Mutants
W: +50% Damage to Super Mutants |
15 | |||
| Mutant's | 1 |
A: +10 Damage Resistance and Energy Resistance While Mutated
W: Damage Increases up to +25% as you gain Mutations |
15 | |||
| Nocturnal | 1 |
A: +40 Damage Resistance and Energy Resistance at Night
W: +50% Damage at Night |
15 | |||
| Overeater's | 1 |
Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters |
15 | |||
| Quad | 1 |
+300% Ammo Capacity |
15 | |||
| Regenerating | 1 |
+0.5% Heal Rate |
15 | |||
| Sniper's | 1 |
100% Damage to distant Targets |
15 | |||
| Stalker's | 1 |
If Not In Combat, +100% V.A.T.S. Accuracy at +50% Action Points cost |
15 | |||
| Suppressor's | 1 |
Reduce Your Target's Damage Output by 25% for 5 seconds |
15 | |||
| Troubleshooter's | 1 |
A: -15% Damage from Robots
W: +50% Damage to Robots |
15 | |||
| Two Shot | 1 |
+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil |
15 | |||
| Unyielding | 1 |
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low |
15 | |||
| Vampire's | 1 |
Restore 2% Health over 2 seconds when you Hit a Target |
15 | |||
| Vanguard's | 1 |
Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health |
15 | |||
| Heavyweight | 1 |
Grants up to 10% Damage Reduction at Higher Encumberance. Currently <+MAG>%. (Max at 150% Encumberance) |
15 | |||
| Zealot's | 1 |
A: -15% Damage from Scorched
W: +50% Damage to Scorched |
15 | |||
| Antiseptic | 2 |
+25% Reduced Disease Chance From Environmental Hazards |
30 | |||
| Basher's | 2 |
+50% Bash Damage |
30 | |||
| Crippling | 2 |
+50% Limb Damage |
30 | |||
| Explosive | 2 |
Bullets Explode for 20% Weapon Damage (3% for shotguns) |
30 | |||
| Fireproof | 2 |
+50 Fire Resistance |
30 | |||
| Glutton | 2 |
Hunger and Thirst Grow 10% Slower |
30 | |||
| Hardy | 2 |
Receive 7% Less Explosion Damage |
30 | |||
| HazMat | 2 |
+25 Radiation Resistance |
30 | |||
| Heavy Hitter's | 2 |
+40% Power Attack Damage (Melee) |
30 | |||
| Hitman's | 2 |
+25% Damage While Aiming |
30 | |||
| Inertial | 2 |
Replenish 15 Action Points with each kill |
30 | |||
| Last Shot | 2 |
The last round in a magazine has a 25% chance to Deal +100% Damage |
30 | |||
| Poisoner's | 2 |
+25 Poison Resistance |
30 | |||
| Powered | 2 |
+5% Action Point Regen |
30 | |||
| Rapid | 2 |
+25% Weapon Speed (+40% for Melee) |
30 | |||
| Riposting | 2 |
+50% Melee Damage Reflection While Blocking |
30 | |||
| Steady | 2 |
+25% Melee Damage While Note Moving |
30 | |||
| VATS Enhanced | 2 |
+50% Chance to Hit a Target in V.A.T.S. |
30 | |||
| Vital | 2 |
+50% Critical Damage |
30 | |||
| Warming | 2 |
+50 Cryo Resistance |
30 | |||
| Strength | 2 |
+2 Strength |
30 | |||
| Perception | 2 |
+2 Perception |
30 | |||
| Endurance | 2 |
+2 Endurance |
30 | |||
| Charisma | 2 |
+2 Charisma |
30 | |||
| Intelligence | 2 |
+2 Intelligence |
30 | |||
| Agility | 2 |
+2 Agility |
30 | |||
| Luck | 2 |
+2 Luck |
30 | |||
| Elementalist | 2 |
Increase All Resistances by 5 |
30 | |||
| Fierce | 2 |
Fortify Limb Resistance based on Kill Streak count. 1% per Kill |
30 | |||
| Pain Killer | 2 |
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. |
30 | |||
| Pick Pocketer's | 2 |
Target Kills have 50% chance to grant a low amount of caps. 50% Chance: 1-4 Caps |
30 | |||
| Rushing | 2 |
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak. 0,3 - 3 AP/s per Kill |
30 | |||
| Acrobat's | 3 |
-50% Fall Damage |
60 | |||
| Adamantium | 3 |
Receive 15% less Limb Damage |
60 | |||
| Arms Keeper's | 3 |
Weapon Weights Reduced by 20% |
60 | |||
| Belted | 3 |
Ammo Weight Reduced by 20% |
60 | |||
| Burning | 3 |
5% chance to deal 19 Fire damage per second for 3 seconds to Melee Attackers |
60 | |||
| Cavalier's | 3 |
A: 75% Chance to Reduce Damage by 15% While Sprinting
W: -15% Damage Taken While Blocking |
60 | |||
| Defender's | 3 |
A: -15% Damage Taken While Blocking
W: -40% Damage Taken While Power Attacking |
60 | |||
| Dissipating | 3 |
+0.25% Radiation Damage Recovery |
60 | |||
| Diver's | 3 |
Breathe Underwater |
60 | |||
| Doctor's | 3 |
+5% Effectiveness of Stimpaks, RadAway, and Rad-X |
60 | |||
| Durability | 3 |
A: Breaks 50% slower
W: Breaks 50% slower |
60 | |||
| Electrified | 3 |
5% chance to deal 18 Energy damage per second for 3 seconds to Melee Attackers |
60 | |||
| Frozen | 3 |
5% chance to deal 12 Cryo damage per second for 4 seconds to Melee Attackers |
60 | |||
| Ghost's | 3 |
10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target |
60 | |||
| Lightweight | 3 |
-90% Weight |
60 | |||
| Lucky | 3 |
+15 Bonus V.A.T.S. Critical Charge |
60 | |||
| Nimble | 3 |
+100% Faster Movement Speed While Aiming |
60 | |||
| Pack Rat's | 3 |
Junk Item Weights Reduced by 20% |
60 | |||
| Resilient | 3 |
+250 Damage Resistance While Reloading |
60 | |||
| Safecracker's | 3 |
Increases Size of Sweet-Spot While Picking Locks by 2 |
60 | |||
| Secret Agent's | 3 |
+25% Less Noise While Sneaking +25% Reduce Detection Chance |
60 | |||
| Sentinel's | 3 |
75% Chance to Reduce Damage by 15% While Not Moving |
60 | |||
| Steadfast | 3 |
+50 Damage Resistance While Aiming |
60 | |||
| Swift | 3 |
+15% Reload Speed |
60 | |||
| Thru Hiker's | 3 |
Food, Drink, and Chem Weights Reduced by 20% |
60 | |||
| Toxic | 3 |
5% chance to deal 12 Poison damage per second for 7 seconds to Melee Attackers |
60 | |||
| VATS Optimized | 3 |
-25% Action Point Cost |
60 | |||
| Strength | 3 |
+3 Strength |
60 | |||
| Perception | 3 |
+3 Perception |
60 | |||
| Endurance | 3 |
+3 Endurance |
60 | |||
| Charisma | 3 |
+3 Charisma |
60 | |||
| Intelligence | 3 |
+3 Intelligence |
60 | |||
| Agility | 3 |
+3 Agility |
60 | |||
| Luck | 3 |
+3 Luck |
60 | |||
| Active | 3 |
Max AP increased by +20 |
60 | |||
| Barbarian | 3 |
+1 STR per kill while on a Kill Streak (Max 10). Weapon: Melee |
60 | |||
| Glowing | 3 |
[Ghoul]: Target Kills Increase Glow by a small amount
[Human]: Target Kills Increase Rads by a small amount., (20 RADs) |
60 | |||
| Healthy | 3 |
Max HP Increased by +20 |
60 | |||
| Reflex | 3 |
2% Evade |
120 | |||
| Aegis | 4 |
Fortifies Physical & Energy Resist By +50 And Poison, Cryo & Fire Resist By +20 For Wearer & Teammates Within A 50ft Radius |
120 | |||
| Battle-Loader's | 4 |
15% Chance To Instantly Reload When Bashing Enemies (Up To 70% Chance On Full Stack) |
120 | |||
| Bruiser's | 4 |
Melee Weapons Deal +5% Bonus Damage (Up To +25% On Full Stack) |
120 | |||
| Bully's | 4 |
When Attacking Outside Of VATS, Deal +50% Bonus Weak-Point Damage |
120 | |||
| Choo-Choo's | 4 |
10% Chance For 500 Damage & Bloody Mess When Sprinting Into Targets (Up To 50% Chance On Full Stack) |
120 | |||
| Combo-Breaker's | 4 |
When Dealing Damage, 50% Chance To Not Use Action Points (10% Chance For Auto-Melee Weapons) |
120 | |||
| Conductor's | 4 |
Critical Hits Restore 5% Of Health & Action Points For Player & Teammates Within A 50ft Radius |
120 | |||
| Electricians's | 4 |
When Reloading, Emit A Shock Wave That Stuns Nearby Targets For 3 Seconds |
120 | |||
| Encircler's | 4 |
+10% Damage For Each Combat Target Around You (Up To +50%) |
120 | |||
| Fencer's | 4 |
+12.5% Melee Damage. Additional +12.5% For Each Nearby Teammate (Up To +50% On Full Team) |
120 | |||
| Fracturer's | 4 |
When Crippling An Enemy, They Explode And Deal Up To 50 Explosion Damage To Nearby Targets |
120 | |||
| Iceman's | 4 |
Applies Cryo Hit That Slow Targets When Dealing Damage In VATS |
120 | |||
| Limit-Breaking | 4 |
Each Worn Piece Reduces The Cost Of Critical Hits By -10% (Up To -50% On Full Stack) |
120 | |||
| Miasma's | 4 |
When Hit, A Poisonous Cloud Harms Nearby Targets For 10 Seconds (Poison Damage Increases Per Equipped Piece) |
120 | |||
| Pin-Pointer's | 4 |
+50% Damage When Targeting Enemy Appendages |
120 | |||
| Polished | 4 |
The Greater The Item Condition (+100%), The Greater The Weapon Damage (Up To +60%) |
120 | |||
| Pounder's | 4 |
+1% Auto & 10% Non-Auto Damage Buff After Each Consecutive Melee Hit On The Same Combat Target |
120 | |||
| Propelling | 4 |
Movement & Sprint Speed Increased By +5% (Up To +25% On Full Stack) |
120 | |||
| Pyromaniac's | 4 |
When A Combat Target Is Burning, Deal +50% Bonus Damage |
120 | |||
| Radioactive-Powered | 4 |
Gain +2 Action Points Regen At The Cost Of RADS (Up To +10 Action Point Regen On Full Stack) |
120 | |||
| Ranger's | 4 |
Ranged Weapons Deal +5% Bonus Damage (Up To 25% On Full Stack) |
120 | |||
| Reflective | 4 |
Return 10% Of Damage Received From An Enemy Target Back Towards Them (Up To 50% On Full Stack) |
120 | |||
| Rejuvenator's | 4 |
Gradually Restores Wearer's & Teammates' Health & Action Points Within A 50ft Radius |
120 | |||
| Runner's | 4 |
Sprinting Action Point Cost Reduced By -20% (Up To -100% On Full Stack) |
120 | |||
| Sawbones | 4 |
Health Regenerates Slowly (+1 Health Per Second) (Up To +5 Health Per Second On Full Stack) |
120 | |||
| Scanner's | 4 |
Action Point Cost Of VATS Attacks Reduced By -5% (Up To -25% On Full Stack) |
120 | |||
| Stabilizer's | 4 |
Improves Weapon Recoil & Stability By +50% |
120 | |||
| Stalwart's | 4 |
Power Armor Breaks 5% Slower For Owner & All Teammates Within A 50ft Radius (Up To 25% Slower On Full Stack) |
120 | |||
| Tanky's | 4 |
+200 Damage Resist For 10 Seconds When Standing Still (20 Second Cooldown) (Up To +1000 On Full Stack) |
120 | |||
| Viper's | 4 |
When A Combat Target Is Poisoned, Deal +50% Bonus Damage |
120 | |||
| Blocker | 3 |
15% More Damage Blocked |
60 | |||
| Charged | 4 |
Light Attacks Build Up Charge That Is Released With A Heavy Attack (Max Charges 3) |
120 | |||
| Thrill-Seeker's | 4 |
Reload Speed & Melee Attack Speed increases based on Killstreak Count (2% per Kill) |
120 |